But the visibility for submarines will be limited. Battleships and carriers will now be vulnerable to submarines, which can sneak around anywhere on the map. With the addition of submarines, the gameplay will go through big changes. Image Credit: Wargaming Subs cause big changes But Nikolaev believes the games are better because of the “corporate decision” to keep the gameplay in each title separated. That would have settled the interaction between ground, naval, and air forces. It’s too bad that Wargaming was never able to link the gameplay of World of Warplanes, World of Warships, and World of Tanks. Nikolaev said dogfighting between fighters will be de-emphasized. The aircraft carrier player will control a single squadron of bombers or torpedo planes, dropping payloads on ships. In the new version, the viewpoint will shift to a third-person view from one of the planes in a full squadron. Right now, the carrier captain gets a top-down view of the real-time action, controlling multiple squadrons at the same time. Wargaming will also toss out how aircraft carriers work. They need to protect you from the classes that counter you.” Revamping carriers As long as you know your weaknesses, and you know that there might be submarines going after you, you need to cooperate and play as a team with your teammates. Any ship should be able to fight any other ship. “We think the balance should be in a form such that any ship should be universal. “We thought this was a good way to diversify the gameplay,” Nikolaev said in an interview with GamesBeat.
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